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New Media Writing
Competition

New Media Writing Competition
Winner: Lexia to Perplexia
Judge's Remarks
Shortlist
Interview by Mark Amerika with Talan Memmott
Overview
Call for entries
First trAce/Alt-X Hypertext Competition


trAce

 

The Shortlist

Giselle Beiguelman: <Content = No Cache>
http://www.desvirtual.com/nocache/ BRAZIL /details

Young-hae Chang, Marc Voge: Young-Hae Chang Heavy Industries
http://www.yhchang.com SOUTH KOREA /details
NB: This site has grown and developed since it was judged as part of the competition.

Alistair Gentry: 100 Black Boxes
http://www.gentry.btinternet.co.uk/100black/home.htm
UK /details

Yael Kanarek: World of Awe
http://www.worldofawe.net USA /details

Talan Memmott: Lexia to Perplexia
 http://trace.ntu.ac.uk/newmedia/lexia/index.htm USA (Winner) /details

Nick Montfort, William Gillespie, Dylan Meissner: The Ed Report
http://www.edreport.com USA (Honourable Mention) /details

Sally Pryor: As I may write
http://www.ozemail.com.au/~spryor/write.html
AUSTRALIA /details

Shortlist Details

<Content = No Cache> http://www.desvirtual.com/nocache/

Giselle Beiguelman Sao Paulo, Brazil, giselle@desvirtual.com

Type of Artist: Multimedia Essayist

Type of Site: net-art-writing

Submission Statement: <Content= No Cache> is about the loss inscription. It talks about error messages. Its point of departure is a curious tag "content = no cache". Placed in the html code it updates the contents of any on line page, erasing what was written before. It announces a new condition of writing. From now on it does not inscribe anymore. It just describes. Error Messages are emblematic of that situation. They do not make sense clear, from a vernacular point of view.. Maybe because they do not perform mental images, like words. They just translate numeric references of a mathematical language. This site, <Content=No Cache>, deals with the letter new dimension. It inquires the paradoxes of on line writing and questions the famous html publishing software slogan, the acronym "wysiwyg" (what you see is what you get) by asking: is it? Integrated to "The Book of Errors" (a guestbook that receives error messages from other "webbys") it also documents the relationship between webreaders and errors messages.

Using different applets and dhtml resources, <Content = No Cache> exhibits those errors in artistic screens. By doing this, it creates a new context for them and inverts the relation between what is seen and what is read. In a few words, here the author worked as if it would be possible to operate in the limits between reading and vision, aiming to explore the new dimensions of online literacy.

Young-Hae Chang Heavy Industries
http://www.yhchang.com

Young-hae Chang & Marc Voge Seoul, South Korea tfa@chollian.net

Type of Artist: Artists

Type of Site: Web art

Submission Statement: It's essential to break rules and do things "wrong" in art. But it's seemingly necessary to follow rules and do things "right" in making Web art. This is the big problem confronting the Web artist, for the technique --and not the art -- of making Web art necessitates obeying strict rules the flouting of which is punished by absolute failure to create image and sound. One HTML misstep, and nothing works, nothing happens on the screen. With this in mind our Web art tries to break as many rules as possible. In our work there is: no interactivity; no graphics or graphic design; no photos; no illustrations; no banners; no millions-of-colors; no playful fonts; no fireworks. We have a special dislike for interactivity. To us it's a paltry, laughable thing, like getting a kick out of pulling the trigger of a gun: click: bang. We don't get it. When we click on interactive art, we get the feeling we're the rat in the Skinner box, except there's only the miserable reward, not the shock. Art isn't reward, it's shock, or something approaching it, something we would call beauty. Our Web art tries to express the essence of the Internet: information and disinformation. Strip away the interactivity, the graphics, the design, the photos, the illustrations, the banners, the colors, the fonts and the rest, and what's left? The text.

100 Black Boxes http://www.gentry.btinternet.co.uk/100black/home.htm

Alistair Gentry Felixstowe, UK gentry@btinternet.com

Type of Artist: I'm a writer when I'm writing, and usually an artist when I'm doing anything else (mainly audio art, but recently digital animation as well). I must be a writer and artist type of artist.

Type of Site: The phrase I use on the site is "written for the WWW", because I also write (differently in each case) for the page and the stage. I never do things in a particular medium just because I can; the medium for any given piece of work is something that I consider carefully. I'm not happy with the term "new media". How long will it have to be around before it isn't new? All media were new at some point. And what about new media's successor? What would we call that? It's 100 linked ultrashort stories. Somebody recently called it a "choral novel". It's that, too.

Submission Statement: 100 Black Boxes is constructed from 100 words each by 100 different characters about the moment of their deaths.

It is deliberately simple in design and execution, to make it available to a reasonably wide cross section of users, and to maximise its speed. For me the internet is a delivery system, not an end in itself. When I'm reading a book, I'm not that interested in how clever the paper is. There's nothing that irritates me more than sites bloated with uneccessary Flash, Java, ludicrous and obtuse navigation, millions of frames and all the other things that often mask poor writing or art on the net.

The idea behind the project is to make death into something normal and accessible again. We are used to images and descriptions of spectacular deaths, noble deaths, mass or industrial deaths, but there is very little written about mundane deaths, everyday deaths. Connected with this is the idea of writing about something that everybody will experience, directly and indirectly, at some point in their lives.

World of Awe http://www.worldofawe.net

Yael Kanarek New York, USA yael@treasurecrumbs.com

Type of Artist: In the context of the website alone, I think of myself as a narraface artist, but since World of Awe expands beyond the web, I gravitate towards the inclusive term "media artist."

Type of Site: World of Awe is a cross-media project in development for the past 5 years. I more often talk about the website as net.art, mostly because of my association with other net.artists. In this context the tradition of visual art comes forth in the discourse. With online writers the narrative steps into the center stage. A different language of creative tradition is used to talk about the work, which strangely offers a change in tone and temper. I like these changes of perspectives. It allows me to think about the narraface in different terms. The process remains fresh. How about narraface art? Sounds like an "all-in-one" kind of a deal. Knowledge of this form of web art/writing is so fragmented that many a times I find myself adapting the language to my companion's level of understanding, whether it's technically or creatively.

Submission Statement: Synopsis: Click on the capsule, the desktop opens. The narrative is hiding inside the application-like interface. Through love letters, journal entries and descriptions of the navigation tools, you'll uncover the fantastical story of the traveler in search of a lost treasure.

World of Awe synthesizes narrative with interface. It's a narraface.

Strategy: The screen, it hurts my eyes. World of Awe wishes to deliver an engaging story within the limits of one's "click & read" capacity. To achieve that, two methods are applied to increase usability:

Hypertext self control: Reduce distraction. Do not puncture my train of thought. Therefore the texts are link free and each page is a complete micro-tale, barely depended on the others.

Never lost: The narraface relies on users to re-contextualize the standards of graphical user interface. This navigation system allows access to all the content on the site from any page. Nothing is hidden. The site is practically flat, though the links are organized into the pull-down menus, which create a hierarchy of meaning.

The journal contains three types of textual objects:

1.The love letters: Reminiscent of 19th century European ideologies that considered such concepts as absolute love, beauty and truth.
2. Travel logs: This is what I did, this is what I thought.
3. Navigation tools: Product information & description.

Undercurrent tracking system: Each time visitors click a link, a line of data is written to a common log file, telling the story of their travel through the narraface. These short data stories will be adapted as a component in visual displays.

As for technique, hopefully, the design is so successful that it becomes transparent during the experience. Cooper Griggs from Binus (a design group in CA) wrote: "That is some of the coolest DHTML sites I have ever seen. Great work."

WINNER

Lexia to Perplexia http://www.uiowa.edu/~iareview/tirweb/hypermedia/talan_memmott

Talan Memmott San Francisco, USA talan@percepticon.com

Type of Artist: Meta-Author, artist...

Type of Site: Rich.Lit, Theory/Fiction

Submission Statement: Lexia to Perplexia is a deconstructive/grammatological examination of the 'delivery machine'. The text of the work falls into the gaps between theory and fiction.

The work makes wide use of DHTML and Javascript. At times the interactive features of the work override the source text, which leads to a fragmentary experience in relation to the subjects of the text. In essence, the text does what it says; in that, certain theoretical attributes are not displayed as text but are incorporated into the functionality of the work.

Additionally, Lexia to Perplexia explores new terms for the processes and phenomena of attachment. Terms such as 'metastrophe' and 'intertimacy' work as sparks within the piece and are meant to inspire further thought and exploration. There is also a play between the rigorous and the frivolous in this 'exe.termination of terms'.

The Lexia to Perplexia interface is designed as a diagrammatic metaphor, emphasizing the local(user) and remote(server) poles of network attachment while exploring the 'intertimate', hidden spaces of the process.

HONOURABLE MENTION

The Ed Report http://www.edreport.com

Nick Montfort, William Gillespie & Dylan Meissner Boston, USA eds@edreport.com

Type of Artist: Meissner is a visual artist. Gillespie and Montfort are writers.

Type of Site: We have called the Ed Report a "hypertext fiction," an "electronic epic," and a "fake government report."

Submission Statement: The Ed Report is a hypertextual US government document, describing the covert military exploits of a technical writer named Ed. (The coincidentally-named Ed Commission produced this once top-secret report.) Epic hero Ed leaves off his ordinary life - in which he writes software documentation, takes care of his autistic younger brother, and pursues early Near Eastern scholarship - as he is pressed into service as an Akkadian code-talker during an undercover operation in Colombia.

Of course, The Ed Report is also fiction, constructed collaboratively by Montfort, Gillespie, and Meissner. Written for the Web, it was revealed serially in the summer of 2000. It has also been read (in a press-conference sort of performance that borrowed from oral epic poetry traditions) in New York City, Chicago, and Bergen, Norway. The Ed Report exploits the novelty of the Web by presenting itself, in deadpan fashion, as a genuine text. On the Web, because of the gullibility of readers and the difficulty in verifying textual authenticity, parodies are frequently mistaken for reportage. The Ed Report was inspired, in part, by Orson Welles's radio play based on the H.G. Wells novel "War of the Worlds," which caused panic in America as listeners mistook it for an authentic news broadcast. It would be difficult to play such a splendid prank on the radio today - but the Web is a different story. Another influence was the Starr Report, which may have been, from the standpoint of the United States, the most important Web-original story yet published.

As I may write http://www.ozemail.com.au/~spryor/write.html

Sally Pryor Ballarat, Australia spryor@ozemail.com.au

Type of Artist: I have been variously labeled a computer animator/programmer, a computer artist (a term I dislike) and a digital artist over the years. These days I would be called a New Media Artist. I now use that term as shorthand, if detail is required I would say "artist/programmer/animator and independent multimedia developer.

Type of Site: I consider this an interactive artwork. Technically it is a piece of hypermedia (a term not much used today) or interactive multimedia. It is not strictly hypertext, as it integrates and links audiovisual elements as well as written ('glottic') texts

Submission Statement: "As I May Write" is a playful, open-ended artwork exploring writing and the human-computer interface.

Many assume that writing is technically about representing speech. But a focus on 'glottic writing' excludes such forms of writing as mathematical and musical texts. More importantly, it obscures a profound understanding of writing and of the historical paradigm shifts that have occurred in its invention(s). And it impoverishes any study of the human-computer interface as a writing space.

My work is close to the Derrida/Kristeva view, of writing being more associated with drawing than with human speech. In particular, it draws on Roy Harris's recent Integrational Linguistics. I explore written communication and its histories, including contemporary visual languages such as icons, logo(gram)s and Blissymbolics. Picture Writing, long dismissed by an assumption that writing has 'evolved' from primitive beginnings, emerges as a useful model for the human-computer interface.

The title, "As I May Write", refers to Vannevar Bush's landmark paper on hypertext, "As We May Think". My work is an experimental, interactive and audiovisual expression of my research and ideas. It speculates, connects and uncovers (for example suggesting early "matriarchal" marks/graphemes have the status of writing). More ambitiously, it seeks to apply some of these ideas in the user interface of the work.

I make art in order to find out what I think/feel about a topic. This time, the artwork is also complemented and cross-linked with an academic paper I am writing at the same time.

 

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