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Writers' Studios: Carolyn Guertin

 

Carolyn GuertinCarolyn Guertin is a poet and scholar of the new media arts, specializing in the feminist avant-garde, at the University of Alberta, Canada. Curator of 'Assemblage: The Women's New Media Gallery' at trAce, her own creative and critical works have been widely published in print and online. Best known for her radical experiments with new media arts native criticism like "Queen Bees and the Hum of the Hive" (published in BeeHive), she also creates sensory, immersive new media poetry. She is a literary adviser to the Electronic Literature Organization.

Her creative texts include 'skeleton sky,' 'Incarnation: Heart of the Maze' and 'Machine Dreams and Webbed Arts'.

Interview with Carolyn Guertin

What are you planning to use your studio for?

Workshopping the second half of my electronic novel, The Attributes of Heartbreak.
http://trace.ntu.ac.uk/traced/guertin/heartbreak/

It is a historical work based on ancient myth and set in Ancient Sumeria (modern day Iraq).

How much will we be able to see of work in progress?

Half of the work is completed. At present I am still trying to find the proper voice for the second half, so it might be a while before too much of that is visible. As it becomes available though, readers/browsers will be able to tour its component parts.

How will you use your journal?

It will consist of three parts. An exploration of the issues of the background, history and myths of the piece, alongside the present day pillage of these ancient artifacts and the current political situation as it relates to ancient history. The second stream will look at writing process. The third stream will be concerned with issues of images, design and structure.

Here's some background info: a timeline of the writing process.

The Attributes of Heartbreak, Or, Gilgamesh, 12 Leagues He Travelled
Writing Journal

June to July 1999 - I write the text that will be the Gilgamesh part of The Attributes of Heartbreak. A wonderful voice evolves that casts the Sumerian king as something half way between an Old Testament prophet and a queer street punk. With the Sumerian passion for writing on walls, this will be a text that speaks that language in contemporary terms, graphically evoking both palimpsest and graffiti. The Epic of Gilgamesh is an ancient Sumerian tale of a one of the greatest kings of all time. Gilgamesh, who was said to be two-thirds god and one-third human, ruled around 2,700 BCE. He took a wildman named Enkidu as a lover and spurned the goddess Ishtar as a mate.

Gilgamesh's story is one of friendship and betrayal told on twelve tablets that documents the events that lead not only to the decline and fall of Sumer, but that also has as its backdrop the larger events of the death of the worship of the goddess in the era. It was so powerful a tale that it has come down to us not in its original version, but in the Akkadian language of Sumeria's Babylonian conquerors. It has resonance for me as one of the earliest post-oral texts and its twelve-part episodic nature evokes both the temporal and spatial nature of storytelling. Its very timelessness, and its focus on mortality and immortality, speak to my contemporary concerns, those of a virtual world where hardware and software upgrades can render whole universes obsolete overnight.

August 1999 - I begin coding the text, selecting and designing images, mapping the narrative in a format appropriate for web delivery. I suspect it is too large for the web and I dislike the goddess's story as told only by Gilgamesh. Ishtar deserves to speak in her own voice, but I am undecided about how to weave her tale into the overall structure. I debate whether to use the Sumerian names for gods and places, but decide to follow the Babylonian model of the Epic to avoid confusion.

September 1999 - How quickly priorities change. I am hit by a stop-sign-running pick up truck while cycling to work. Only my left leg and left hand escape uninjured. I begin what quickly becomes apparent to me is Ishtar's journey, the descent into the seven levels of hell. It will be a year before I full appreciate how severe my injuries were. Attributes is put on ice as I slowly reclaim my body, recover the use of my limbs and learn how to sit and walk normally again.

December 2000 - After 15 months of convalescence and still inhabiting a badly broken body, I return to Attributes with the awareness that Gilgamesh's story in isolation is only half the picture. The goddess Ishtar's story must also be told. This opens many narrative possibilities and makes the text entirely inappropriate for the web. It also brings Gilgamesh's story closer to home, uniting much of my earlier work on sibyls, prophecy and feminist retellings of history. My relationship to language has changed as a result of what may have been a stroke that I suffered in the accident. My work is much more visual than it used to be. I code and edit the text, putting most of the Gilgamesh narrative online. I set it aside while I have some minor surgery at the end of the month. I go blind for three days as a result of what the doctors dismiss as "complications." Surely this is the final depth of hell.

February 2001 - I begin to design the textual apparati for the entire text, including the Ishtar narrative. A friend who is a web designer, Tamsin Bohnet, delivers me a java-based sundial. It is an exquisite rendition of the doorway to Gilgamesh's text. I design Ishtar's doorway as a compliment.

March to May 2001 - Ishtar's story continues to become clear to me and the more reading I do, the more I am astounded by the fact that Inanna's hymns-as Ishtar was originally called-tells the same story as the Epic but from what I can only interpret in contemporary terms as a feminist perspective. Inanna too has a same sex companion, Ninshubur. Like Enkidu in relation to Gilgamesh, Ninshubur surpasses Inanna in every way, making her ultimately better rounded and far more powerful than she ever could have been on her own. Ninshubur has never been touched by male hands-or semen as we are explicitly told-and so, therefore, is the spiritual half of this union.

June 2001 to December 2002 - I am finally able to return to work at 2/3rds time and finish writing my dissertation.

January 2003 to April 2003 - After teaching in Spain for a week, I defend in January 2003. The rest of the term is largely consumed by teaching duties in Edmonton and Athabasca, although I continue to research Inanna and ponder possible approaches whenever I can.

May 2003 - A return to the tale in earnest and with only one other course on the side.



trAce Writers' Studios are awarded to individual writers, or collaborative groups, in order to support and promote the development of web-based writing. They are not time-limited, but are reviewed annually and decisions on continuation are taken at that time

There are currently three studios: Randy Adams, Carolyn Guertin, Francesca DaRimini. We hope there will soon be some works open to the public from these artists and writers.

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